![]() Her early game IS a bit weak, but by lategame her entire right side skill tree becomes almost OP. She was my main carry for most of my first playthrough, and the only point I ever even struggled was when Tamitha reset her starting position to middle of the field. As she is effectively a worse Hedwyn in almost every respect, and Hedwyn would be a C tier character if not for his team buffs being insanely good, -ae is D tier.ġ00% disagree on -ae's viability. Her leap is AMAZING, or would be if you had any real control over the range on it. Infinite stamina with the orb is good, but many of her actions are less responsive than Hedwyns, she doesn't get Hedwyn's buffs, and needs two masteries just to get her action speed on par with that of other characters. Unlike most other characters, she suffers from a serious case of mastery tax. Have I mentioned Celestial Spike is really good? Celestial spike alone keeps her out of D tier. Leap is good, but pathetic speed and aura shot means she can't capitalize on it. A total one trick pony, her large aura struggles with a bad ranged attack and horridly slow movement. It's a shame Jodariel basically needs a quickness talisman to even function, and Hedwyn's resurrect to respawn in a timely manner. It's not that he's bad, it's that his mechanics don't win you games, they prevent you from losing. A very defensive, zone control oriented character in a game where defense and zone control can be beaten by dedicated offense characters reliably. Best used to kill the enemy team, he's a fast fighter who can abuse Quick Draw and fast movement to kill people in bulk.Ĭ tier. High speed as well, but lacks Rukey's ability to pyredive with impunity. Second only to Ti'zo in terms of killing potential, and without the self sacrifice. Rukey's antithesis in the fragile speedster class. Avoid quickness talismans, he becomes too fast to reliably control. He gets the most mileage out of damage talismans, as any team with him on it is almost certainly going to be relying on him to run the orb. Literally useless on the defense, but pairs exceptionally well with Ti'zo, who can reliably make him openings to do what he does best. Really bad until his third mastery, where he suddenly spikes up to being an insanely fast orb runner who can pyre dive freely. Can perform as well or better in the right situations and should never be ignored. Crippling weaknesses or lack of a godmode button put them below the people above them. Characters who do one thing really, REALLY well, but can only really fill that one role. She's held back by a lack of the extreme insanity that makes up the S tier.ī Tier. Bertrude does a lot of pyre damage, and has the tools to make it happen. As a unit, he would be C tier, as an aurabot, he earns his slot.īertrude. Resurrect opens a great many new strategies (Ti'zo bombing), more speed, faster stamina, extended enemy respawn times. Hedwen's only kinda meh in terms of his personal skills. ![]() These characters bring a lot to the team, or have a passive that wins games. Infinite flight, though it is slow, means he is literally unhittable by ranged attacks and must be tackled out of the air before he can be killed at all.Ī Tier. His dash is tricky to get a feel for, but due to infinite stamina, he can completely forego standard movement. Implode can singlehandedly take out the entire enemy team, he respawns fast, his Presence is high, and he can easily be built for literally infinite stamina at all times. Trades Pametha's utility for absolute mastery of his few tools. Pametha does everything all at once, Jack of All Trades, Master of All. Unique item means she can pyredive and respawn, and her damage is good. Dash is situational but can push most enemy types out of her way for an assured goal given proximity. ![]() Long lasting, rather high speed flight means she scores for free against most enemy types. Attack grants immunity to aura, moves her forward, leaves lingering death, doesn't actually dispel her aura. Quite literally in fact, you can leave the others in spawn if you're good with them. S Tier: These Characters define teams and can singlehandedly win games under their own power. Note: I am not a god, my word is not law, take with salt.
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